Notice!
Anything that is not a physical trait must be personally acquired. Meaning, while a friend can buy a T2 Trait for you, they cannot contribute to your half of a Litter Pass fee or purchase a character feat on your behalf. These are goals you should strive to achieve yourself! Additionally, modifiers, feats, and physical traits (excluding temporary injuries) are permanent additions to a character and cannot be removed once applied.
Items marked with a red price tag are single-use only. Once utilized or no longer relevant to the character they're associated with, they're removed from your inventory.
Items & Slots
| ₯200 | Character Slot
You may buy up to seven more when you've used up all your free slots. Slots remain even after the character using it has been killed off.
| ₯200 | Adopt Slot Conversion
Purchasable once a month
Once you have filled up all your character slots, you may convert empty adopt slots into character slots.
| ₯100 | Kit Slot
This increases the number of kits in your character's litter by one. It can be purchased twice per litter, making for three kits.
| ₯200 | Litter Pass
Allows your character to have a litter without fulfilling the usual quota of roleplays. Characters must still have been in the group for 3 months.
| ₯200 | Raw Talent
It grants you the ability to apply roll modifiers (proficiency, expertise, feats) and feats to one of your characters regardless of age.
Plots
| ₯200 | Former Outsider
Not required for outsiders who join the clan IRP, following certain conditions: must have spent 3 IRL months as an outsider and have done 3 non-chatter roleplays with a minimum of 5 posts in each one.
If you have not met these requirements, or if you're joining with a clan cat who was a former outsider, then you would have to pay full price. Regardless, always be sure to discuss your idea with your clan's leader, after all, your character must be one they would realistically allow into their clan!
| ₯400 | Clan Switch (can only be done IRP)
Not required for defectors who join the opposing clan IRP, following certain conditions: must have spent 3 IRL months as a member of your original clan and have done 3 non-chatter roleplays with a minimum of 5 posts in each one.
If you have not met these requirements, then you would have to pay full price. Regardless, always be sure to discuss your idea with your clan's leader, after all, your character must be one they would realistically allow into their clan!
| ₯400 | Orphaned Kit
The only way you can create a kit without them being apart of an IRP litter. This character must be at least 2 moons old if there is not a nursing queen in the clan; the owner of the character taking care of yours must also agree to the adoption. Parents must be either deceased or no longer residing in the territories. Former outsider plot is not required if this character was born outside of the clans.
| ₯400 | Forbidden Romance
Try to think of where you want this relationship to go, as your characters cannot get away with this forever. Both members must pay this fee.
| ₯600 | Half-clan Relationship
Not just a forbidden relationship, but a forbidden relationship with a cat from another clan. Try to think of where you want this relationship to go, as your characters cannot get away with this forever. Both members must pay this fee.
Roll Modifiers
| ₯200 | Proficiency
Raise your character's proficiency in certain skills (athletics, investigation, intimidation, etc). Having proficiency in a skill adds a +2 modifier to rolls utilizing the skill. So a character with a base modifier of +0 would instead roll a +2 on that specific skill. Characters aged 36 moons and up have one proficiency slot, while characters aged 70 moons and up have two. Age requirements for both slots can be disregarded by purchasing the item Raw Talent.
| ₯400 | Expertise
Replaces one of your character's proficiency slots. Having expertise in a skill adds a +4 modifier to rolls utilizing the skill. So a character with a base modifier of +0 would instead roll a +4 on that specific skill. Without purchase of Raw Talent, may only be applied to characters aged 70 moons and up.
Character Feats
Character feats are extraordinary abilities granting unique skills or bonuses to characters. These feats augment a character's prowess, enabling them to execute remarkable feats or gain advantages in particular scenarios. Characters aged 36 moons or older may possess one feat, while those aged 70 moons or older may have two. Age requirements for these slots can be disregarded by acquiring the item Raw Talent. Additionally, characters are restricted to only one Tier 2 Feat at any given time.
Why do some feats have stat requirements?
Some feats represent divine blessings, so they are reserved for characters who are at least above average in the gods' favored stat.
Can you suggest new feats?
Yes! Feel free to suggest ideas, but remember that any new feats may be adjusted to maintain balance.
| ₯200 | T1 Feat - Max 2 per character
Second Wind.
Once your character has hit 0 hp, roll a d100 dice. If your roll is 50 or above, your character manifests the strength and willpower to not give in just yet. This regains them 10 hp, thus another opportunity to potentially take down their opponent.
Critical Stun.
One time during battle, if you roll a natural 20, your opponent must roll a d100. If their result is below 50, their character is stunned, and therefore misses their turn.
Lady Luck.
If a character rolls a Nat 1 in defense, they must roll a d100. If they roll higher than 50, the incoming damage is reduced by 50%. After using this ability, it cannot be activated again until the character has had a long rest (1 IRL week).
Dancing's Tongue | Charisma | Requires minimum charisma stat of 14
This ability reduces the threshold for Charisma checks by 50% (rounding down, so 15 becomes 7) on the first use, making it much easier to succeed. After that, each subsequent Charisma check increases the threshold by 2 points, gradually making it more difficult. This continues until the roleplay ends or the character fails a Charisma check. If a failure occurs, the ability enters a 2-moon (1 IRL month) cooldown, and the threshold resets to its original value once the cooldown ends.
Owl's Finest | Intelligence | Requires minimum intelligence stat of 14
This character has a natural affinity for learning, allowing them to retain information better than most warriors. When making an Intelligence roll, the threshold is reduced by 3 points, making success more likely. However, if the character rolls a Nat 1, the ability is disabled for 2 moons (1 IRL month). If they roll a Nat 20, the threshold increases, and it will reset to its original value after 2 moons.
Lion's Pride | Strength (Athletics) | Requires minimum strength stat of 14
Your character excels in athletic feats. When rolling for Strength in athletics, roll with advantage. However, if used more than 3 times in a short period (1 week) or if a Nat 1 is rolled, the threshold increases by 5 points for future rolls. If a Nat 1 is rolled, the ability goes on cooldown for 2 moons (1 IRL month), and the threshold reset occurs after the cooldown ends.
Does not apply to damage rolls. Does apply to grappling.
| ₯400 | T2 Feat - Max 1 per character
Adrenaline Rush
When a character’s HP falls below 30%, they have a higher chance of dealing extra damage with higher attack rolls. If the character rolls an 18 or higher in ATK without modifiers, they receive 5 extra points of damage on top of their roll. This can be used twice per battle. If they disengage from combat for more than one turn, the Adrenaline Rush buff expires and cannot be used again until the character fully heals. This bonus does not stack with natural critical hits (Nat 20).
Owl's Sight | Wisdom | Requires minimum wisdom stat of 14
This ability grants a character a chance to re-roll a failed Wisdom check, but it can only be used once per roleplay. If the re-roll results in a Nat 1, the ability is disabled for 2 moons (1 IRL month). However, if the re-roll results in a Nat 20, the character may use the ability again during the same roleplay.
Viper's Pet | Constitution (Venom/Poison) | Requires minimum constitution stat of 14
As though favored by Viperstar herself, your character has a higher resistance to poisons and venom. When rolling for constitution, roll with advantage.
Adder's Blessing | Constitution (Illness) | Requires minimum constitution stat of 14
Your character has been blessed with an impressive immune system, when rolling for constitution during an outbreak, roll with advantage.
Wild's Menace | Strength (Intimidation) | Requires minimum strength stat of 14
Your character makes others uneasy, as though Wildstar himself were staring them down. When rolling for Strength (Intimidation), roll with advantage. However, if used more than 3 times within a week (1 IRL week) or if a Nat 1 is rolled, the character’s Dexterity threshold increases by 5 points, making it harder to sneak around due to their infamous reputation. The Dexterity threshold returns to normal after 2 moons (1 IRL month).
Lunar's Troop | Dexterity | Requires minimum dexterity stat of 14
Your character excels at feats of Dexterity. The threshold for Dexterity checks is reduced by 5. If the character rolls a Nat 1, the ability goes on cooldown for 2 moons (1 IRL month). If they roll a Nat 20, they roll with advantage on Dexterity checks (allowing them to roll twice and take the better result) for 2 moons (1 IRL month).
Does not apply to an opponent’s AC or your attack rolls. Does apply to disengaging, tripping/saving yourself from being tripped, and catching rolls.
Character Traits
Discounts are given to those whose characters were made via family adoptables. If you've been chosen for another member's family, you can purchase the necessary physical traits for 50% off their regular price. Again, this is for a character's family only. Adoptables for a character's friends do not receive this benefit.
Keep in mind that most traits will change your character's stats, for better or for worse!
| Free | T0 Trait
Blindness (completely or partially)
Broken bone
Colorblind
Cross eyed
Deafness (completely or partially)
Flat faced
Low immune system
Melanism
Missing limbs
Paralysis
Permanent physical illness
Polydactyl
| ₯200 | T1 Trait
Abnormally long claws
Abnormally long fangs
Hairless (completely or partially)
Heterochromia
Unusual scleras
Vitiligo
| ₯400 | T2 Trait
Abnormally large (12-13in, measured from the shoulder)
Abnormally small (7-8in, measured from the shoulder)
Albinism
Bicadual
Chimera
Dwarfism (6-7in, measured from the shoulder)
Events
TBA